An in-depth analysis of how to fight with D&D monsters.
Sticks faithfully to the stat blocks and flavor text, and to combat. Indeed, some of the discussions brush on what other uses a spell or power might have, but others simply dismiss everything not useful for combat.
Also, all the monsters are assumed to be operating at maximum efficiency. This may be mechanical if they are stupid enough, but on the satyr, he observes they have a cool attack but it's not really effective. As if you could not easily justify its use by declaring the satyrs are drunk.
A DM could absorb principles and adjust to handle other creatures; this does stick strictly to the creatures, not the general principles. A writer, even of Gamelit, would of course have to keep the readers from hearing dice rolling, but it's a branch of tactics not easily studied elsewhere.