Orbit, 2011, 555 pages
All paths lead to war...
Marcus' hero days are behind him. He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.
Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.
Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.
Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path-the path to war.
A banking whiz kid, a tragically brooding soldier, and a nerdy nobleman who is really, really going to make you regret giving him a wedgie.
Verdict: Good, solid writing, engaging characters (some more than others, but every multiple-POV novel will produce some characters who are more interesting than others), and a plot that takes a while to build up, but when it does, takes off with a bang. The Dragon's Path is a slowly developing epic in which the author seems to be taking his time laying the groundwork, but if a relatively slow-paced 550-page first volume can make me want to read book two, it's doing something right. The only reason I'm not giving it a highly recommended tag is that it is clearly a derivative genre work that doesn't really do anything different per se — it's just really good at being what it is. 9/10.
Also by Daniel Abraham (writing as James S.A. Corey): My review of Leviathan Wakes.
My complete list of book reviews.